Friday, 30 May 2014

Why I chose sculpting

In this post I am telling you why i wanted to do a sculpt and what inspired me to do so.

For my final major project i wanted to sculpt because I found it very interesting and was fun when I did this before. I used Z-brush, Z-brush is used as a digital sculpting tool to create high resolution models for games, movies and animations, How cool is that?! Z-brush has 3D brushes and various sculpting tools. - The brushes come with many attributes pertaining to them, including hardness, different stroke types and alphas which give the brush a different shape with each stroke.
This is to me sounds epic! In the project I didn't rely go use this software for very long because I took too long on my physical sculpt. my tutors say i had potential to do better! So i got an okay grade for this unit but i wanted to expand more so I wanted to do sculpting. It was very enjoyable when i used the software so here we go on a knowledgeable adventure!
On this knowledgeable adventure I found out I am not able to use Z-brush at college *face palm*
So instead of using Z-brush ill be using good old Mudbox.... Wait whaa..? what is this?
Mudbox... This is a the same type of program but isn't as simple as Z-brush is, you have to sort your own UV's in Maya then import it into Mudbox for sculpting.
They have similar tools such as:
Grab tool - Moves the mesh around.
Sculpt tool - Allows detailed sculpting detail.
Bulge tool - Bulges the mesh so it can be manipulated.
Smooth  tool - Smooths rough edges that the other tools create.
These are the main brushes that sculptors work with for sculpting a face.
Holding Control reverses their actions for example the bulge tool would not bulge it out it would actually sink in.
I also have seen many models that look absolutely amazing such as these i found over the internet.
In this picture above you see Master Chief the main character in the Halo franchise i grew up around these games and seeing someone model this is amazing!

Above in this picture you see a sculpt of Kratos from the God of war games which again pleases me to think that you can pull off these types of sculpt in the Z-brush and Mudbox software.

Above you see Liam Neeson a well known actor.
On the left hand side this is him as Zeus in wrath of the titans! 
On the right hand side you have Liam Neeson as Bryan Mills in the Taken film!
These sculpts i found really made me want to pursue this as my final project and also gaining me more points so i can get into University! And even so making me a better sculptor so i can actually pursue it as a job.

Wednesday, 28 May 2014

Research before the sculpt

I browsed the internet for research on sculpting i found a few cool images that interested me here are a few of them.
In this picture below i really like the wrinkles they sculpted in it gives a realistic effect on the viewer and the lips and chin have a reasonable form to them.
 Below in this Abraham Lincon sculpt i like how the sculptor exaggerated around the eyes to show a deep eye socket.
 In this picture below are a few head sculpts which show a well done neck, it shows a lot of the muscles and a few veins located around the neck too.



In this picture below it shows opposite sides of the face, it also shows a well defined jaw line and chin.
I will not be using the facial expression because its does not appeal to me. But on the other hand it has an accurate structure of the ear.







In this picture i am planning to sculpt this type of facial expression, i like the crease around the mouth it is very defined and i think will be fun to sculpt. Also the brow gives it an angry look to it which again will be fun to sculpt to see how i will be able to pull this off. The zygomatic bone (cheek bone) is shown well when pulling this facial expression so i do want to show a lot of the form so in this expression it hits a lot of criteria i would like to hit.

In this picture above resembles a face which shows all the muscles i will need to understand how to sculpt it into my own.
In this picture below it shows more of the facial muscles that i will add to my sculpt.

In these two the picture above it shows the neck muscles and i also had to understand them to again put the sternocleidomastoid muscle and show a good form and understanding of anatomy. The sternocleidomastoid is a very prominent muscle and is very visible. In this picture below it shows the face spread with faces, edges and vertices.


Above is a block out of a nose for sculpting, it shows the basic sub division and what i will need to sculpt it into.