Hello!
In this project we could choose our own thing to do which disturbed me because i had no idea of what to do!
So i looked back on my recent work and thought i might want to model because it will bring my grades up!
But actually i thought no way! i can hit 2 birds with one stone if i model a face and the sculpt it in mudbox. (unfortunately we do not have Zbrush, I wanted to kill myself when i heard this)
So i started out with my last model of work from my last sculpture project which gave me a little head start and gave me an idea of what to do carrying on with my zombification process i tried loading in my old scult in maya and took quite a while because it consisted of 4 million polygons! 'what the ****!'
Yes it caused many problems in maya and it was unable to load into mudbox, so... to start out in maya i had to lower the polygon count so i had to go through the settings and simplify the mesh to it has less vertices, edges and poly count to a minimum of 400 thousand just so i can start to use it without lag.
So after all of that my tutor suggested to re-topologise it is i have a less dense poly count and make it lower resolution so i can get it into mudbox and start sculpting.
I want to be cross marked for modelling and sculpting through this project do i hope i get an extra 10 points for modelling and a distinction for my sculpt.
Here are the stages i went through re-topologising the face:
This photo above is my old version of my sculpt.
I had to use the snapping tool to get the mesh i'm creating around it to keep shape of the face.
i extruded the face to create more faces that was still snapped to the original mesh but again i was retopologising and this was long winded but i had to do it.
So in these picture above and below as you can see I finished one side of my face and the trick is to mirror it on the mother side so i didn't have to retopologise the whole face.
as you can see here is my finished face. I deleted the history of making the model by modify - freeze transofrmations, then edit delete by type then click history to get rid of all this history it took to build my new model. for more info i used this link to help me UV my model to put into mudbox https://www.youtube.com/watch?v=OeaOxwS3bnc
As you can see above I had to sort my own Uvs out this was very annoying because i had to select different parts of my model to put in through the UV editor so i could start making it like a face in UVS.
Here are the stages of me mud-boxing :D The image below is my import from Maya i will be working on this to create a better sculpt but first i had to learn about Mud Box and its ...amazing tools... so i tried going on YouTube to see if there are any tutorials but our college computers don't allow us to use YouTube so I went to my teacher Simon he is a god of sculpting! He taught me what brushes do what.

Above in these pictures you can see more of the zygomatic bone (cheek bone) to do this I pulled out where the zygomatic bone would be with the grab tool this is a great tool for moving the mesh around.
Below in this picture i started to use the bulge tool to get a good shape of the muscles aorund the neck as a start.
Below in this image i moved the brow down and further out to get so the eyes had more of a socket to sit in and made it look more defined.
In this picture below i bulged out where the crease by the mouth would be running from around my nose and ending towards the bottom of my shin/mouth.
Below in this picture I sculpted more of an eye socket where the bags would be around the eyes and defining more of the eye lids.
Below in this picture i again moved the brow to give it an angrier look and looked over exaggeratedto show more of the form.
Here is started to grab and bulge the jaw around to it doesn't look flat like in my pictures above i gave it the correct shape.
In this picture below i gave my sculpt better defined muscles around the neck through going to my 4th sculpt layer i could get more detail into it with the bulge tool.
In this picture below I again bulged the shin out a little more and the jaw it didn't look how a jaw should look and i realized that the jaw is not that long LOL, so i set this as a later task to move the jaw further up. i bulged out the neck muscle again the the obvious bulge tool.
When i was looking at the top of my model it didn't really look like a top of a head so i grabbed the top of the head with an increased brush size for the grab tool and pulled it up and kept smoothing it so it didnt look alienated.
Above in this picture I gave my dude more creases around his brow to give it more of an exaggerated angry look to him I did this with the reverse bulge tool and kept smoothing it into the head because it looked weird when I first did it and looked like he was repeatedly stabbed with a small sharp object.
Above in this picture i thought my sculpt was coming a long quite nicely even though I still need to sort out that abnormal jaw size i personally think i am getting quite good of understanding the form and how to sculpt form in my own way.
Below in this picture it is on a sculpting level of 5 and i stayed on this level because i think i didnt need to go any further with detail because it showed good form.
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In This Picture above it has the sculpting layer to 3 im very sorry i didnt have one of four but it wouldnt upload to blogger :( it shows a lower resolution of my model and how i developed through layers. |
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This is my sculpting layer 2, it shows an even lower resolution of my model and how i developed through less layers. |
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This is my scultping layer 1 it shows an even more basic resolution of my model. |
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This is my basic layer 0 in this layer i tried to get form so i could go through to more detail but i need the basics of the zygomatic bone and the jaw etc. To get these all in a good place i used the Grab tool to move around. |
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Here is a picture of my zombie crooked teeth i modelled these in maya each tooth is different to its neighbour and the touch i just bulged from the basic part of the mouth into a better tongue shape. |
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In this image you can see the very scratched face of my model this was very fun and simple to do I used stencils which project a 'stencil' over my sculpt i can rotate and make them bigger to cover better area of the face, i used skin type stencils to get this effect around the face with the sculpt tool. |
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In this Picture of my hair, i used the grass stencil because it resembles a short hair so it was easy enough and i applied enough pressure so it actually looked like a shaved head. |
In this picture i again used another stencil which is actually a tree bark stencil and only used part of the stencil to actually sculpt a scar/cut over his eye.
I have really enjoyed this project probably because i put most of my effort into it and I feel like i know what i want to do now. This model is outstandingly better than my last one.I thank my tutor Drew because he thought i had potential and i can actually do something if i put my head to it.
So here is a project with my full effort i used a lot of references from my other posts looking back and forth where i was at at each picture you see here different stages i went through how would i fix problems i had. I did indeed fix my guys jaw!